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World impression
World impression








world impression world impression world impression

In the game’s Early Access state there are five playable characters, each providing a different starting package of stats and items.

#WORLD IMPRESSION SERIES#

Presented in a series of mostly-static images rendered in beautiful and detailed pixel art, the game thrusts the player into the role of an investigator looking for the source of the weird occurrences and rumors spreading around town. Set in unnamed coastal Japanese town, World of Horror is a throwback to the RPGs and adventure games of the 1980s. In all my time playing the game I still don’t know if this guy does anything. And yet, horror games exist, people are still scared by them, and World of Horror makes a solid case that the introduction of RPG elements doesn’t have to be the deal-breaker it could be. The ability to save, reload, and manipulate systems adds an inherent buffer between any potential terror and the player. Horror relies on uncertainty, a fear of consequences stemming from baser instincts that serve as a survival mechanism. An excellent way to make something not scary is to abstract it into a series of numbers and systems designed to not only work in tandem, but in a way that can be understood by the player. I’ve opined in the past that horror and RPGs often have a difficulty reconciling their differences. All of this put together makes for a great sense of creeping dread, starting off each run relatively carefree until the realization dawns: time is running out, the character’s well-being is diminishing quickly, and things are going to get worse before they get better.










World impression