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Blood magic maps
Blood magic maps






blood magic maps

A user pointed out that in his opinion, the Blood Magic potions and almost everything in the mod is waaaaaay too powerful compared to everything else. This brings me to a thread/discussion I saw. Sure, it allows a quick form of flight, however it also is hard to control and is dangerous as all hell. My balancing system? Make sure it is fun for the user, while stopping the stuff from being “the very best.” It is my hope that all “systems” in the mod can be competed against by other means – such as the Air Sigil. damage you incrue), I take liberty to add a few powerful items to help you along. Because of the time it takes, and the unique balancing point of the mod (health, i.e. All of this comes at a large cost, since you start by sacrificing your health bar and progress by making a bigger and bigger altar. Things such as rituals to create lava sources to summoning meteors from space, and items that allow flight and potions to strengthen yourself. If you do not know already, Blood Magic is based on sacrificing your life force and other mob’s energy to perform powerful effects. It’s my hope that this thread will help to talk about things that the user may not like. Whether the mod is overpowered for the cost involved, how it fares against other mods of the same tech level, and the general difficulty that is required to attain the items. I tend to look at many threads to guage how my mod is being received from the community, and there has been a few threads/discussions about the mod and a few mechanics in it that I would like to discuss openly. Hello, folks! As you may or may not know, I am the mod developer of the mod Blood Magic, and am a regular contributor to this forum.








Blood magic maps